Jun 02, 2008, 11:47 PM // 23:47
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#1
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Ascalonian Squire
Join Date: May 2008
Guild: Shinra Corporation [VII]
Profession: W/Mo
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Xaquang Skyway is awesome...
Lol, I like to "explore" areas to get my exploration title track up and I'm in Xaquang Skyway right now, and it is soooo loaded with bugged walls! Alot of the walls you see can be passed through. So far, this is the biggest area I've encountered:
http://i154.photobucket.com/albums/s...uangSkyway.jpg
But I've probably found around 5 other small spots... I dunno, just wanted to let you guys know >.< It's a fun area! If you can't find any, follow my red dots on that screen shot. A bunch of bugged walls are along that area. (if you can't see well, its the area left of the 3 bridges)
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Jun 03, 2008, 12:24 AM // 00:24
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#2
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Krytan Explorer
Join Date: Oct 2006
Guild: [DVDF]
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yes, I found a lot of really awesome weird spots when doing carto exploration. There is also some amazing scenery out there that a lot of people don't ever get to see or appreciate. My screenie folders were legion
Last edited by Friday; Jun 03, 2008 at 07:06 AM // 07:06..
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Jun 03, 2008, 12:30 AM // 00:30
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#3
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Krytan Explorer
Join Date: Mar 2008
Profession: W/
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It is a nice find (but is it a bug - forum thing?)
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Jun 03, 2008, 12:34 AM // 00:34
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#4
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: The Eternal Champions
Profession: W/Mo
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Nice find OP, I'd personally never found areas like that while running through
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Jun 03, 2008, 12:49 AM // 00:49
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#5
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Desert Nomad
Join Date: Nov 2006
Location: USA
Guild: The Black Parades [死人死]
Profession: Mo/
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I just like the name its tight.
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Jun 03, 2008, 12:53 AM // 00:53
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#6
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Ya it has been around. lol
And Sora my guess is that the OP hasn't got fair enough to cap an elite for their Assassin and doesn't have an Elite Assassin Tome.
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Jun 03, 2008, 01:30 AM // 01:30
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#7
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Lion's Arch Merchant
Join Date: Jul 2006
Profession: Me/Mo
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Quote:
Originally Posted by Dallcingi
I just like the name its tight.
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I thought I was the only one.
The scenery though is pretty bland.
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Jun 03, 2008, 01:56 AM // 01:56
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#8
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Academy Page
Join Date: May 2006
Guild: Mongoose United
Profession: Rt/
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There's a lot of walls you can walk through, while wallhugging. And especially in Tyria, to my experience.
It's fun
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Jun 03, 2008, 02:08 AM // 02:08
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#9
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Frost Gate Guardian
Join Date: Jan 2008
Location: Lion's Arch
Profession: R/Mo
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Wow, that's pretty sweet!
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Jun 03, 2008, 06:28 AM // 06:28
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#10
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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I've found the cartographer titles to simultaneously be the most/least fun title out there. I've really liked all the little things you see doing it - including bugs like this one. There is some spectacular scenery the designers put into the game if you just walk through this little crack here that has "nothing" on the other side. But then, especially before texmod, that list little bit was truly frustrating - especially true if you thought you had wall hugged many areas but turned out you were just a smidgen off requiring you to do the *whole* thing over again.
Quote:
Originally Posted by Sora of the Divine
Xaquang Skyway may be awesome, but that build you're running isn't. Rebirth on a melee class and no elite? And that's just the least of my worries.
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I don't play an assassin enough to recognize the icons so I can't comment on them - but I will the rest.
The first thing to note is that they are running with all hench - this is important on two levels.
Rebirth is useful in that situation no matter the class. If you are nearing a party wipe (and especially with all hench I don't care how experienced/skilled you are this happens) you flag them and run. From then on out you need a hard rez that teleports the rezzed person from the death zone to your safe zone - hence "Rebirth". With heroes it is less so as you can flag and micromanage a monk hero to do that, but I rarely run with monk heroes so I take it as my rez when I am using a /mo secondary. There was a time, back before heroes, that any AI player without Rebirth was asked "What are you thinking?". So, given the screenie that I see Rebirth is the *best* hard rez he could take and, again with Hench only, a hard rez is usually better than one of the signets - though with flagging that is now less so but still more true than not
The other thing that is important is that with H/H who cares? Really, in that case it is your personal enjoyment that is all one cares about. I've run all shorts of crappy builds because I enjoyed playing them. I knew they were crappy and I didn't care nor did the hench or my heroes.
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Jun 03, 2008, 11:03 AM // 11:03
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#11
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Wilds Pathfinder
Join Date: Dec 2006
Location: That one place with the trees, mountains and snow
Guild: Ember Power Mercenaries [EMP]
Profession: Me/
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Quote:
Originally Posted by Luminarus
@ The flamers, the only sin elites cappable before that point (ignoring nightfall, which is a fair assumption he hasnt entered due to lack of heroes) are palm strike and flashing blades.
Blades sucks, and palm strike is out of the way, and he may not have noticed it. So his lack of an elite isnt really that bad, considering his location.
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There's always Shadow Form, it's very handy for explorers, but deadly (literally) in the hands of a new player.
And in my opinion Cantha is very bad designed (mayor clipping issues with buildings, bugged bridges, bad cinematics), something you would see in a game from 2003~ or so.
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Jun 03, 2008, 12:28 PM // 12:28
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#12
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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I always liked the massive bit in Eredon Terrace, it's pretty funny that they just...made it like that.
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Jun 03, 2008, 12:45 PM // 12:45
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#13
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Ascalonian Squire
Join Date: Mar 2008
Guild: None
Profession: W/
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That bit is awesome, made it pretty easy to get my carto title
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Jun 04, 2008, 04:05 AM // 04:05
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#14
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Quote:
Originally Posted by Alexandra-Sweet
And in my opinion Cantha is very bad designed (mayor clipping issues with buildings, bugged bridges, bad cinematics), something you would see in a game from 2003~ or so.
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Bugs have been a perennial issue with games. They weren't consigned to a particular time period; if anything the increasing complexity of games will make them more common in the future.
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Jun 04, 2008, 06:53 AM // 06:53
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#15
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Ascalonian Squire
Join Date: May 2008
Guild: Shinra Corporation [VII]
Profession: W/Mo
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Oh, ya, another one in Prophecies is the Dragon's Lair in the Crystal Desert... That one was pretty grand.
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Jun 04, 2008, 03:28 PM // 15:28
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#16
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Wilds Pathfinder
Join Date: Dec 2006
Location: That one place with the trees, mountains and snow
Guild: Ember Power Mercenaries [EMP]
Profession: Me/
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Quote:
Originally Posted by Sirius-NZ
Bugs have been a perennial issue with games. They weren't consigned to a particular time period; if anything the increasing complexity of games will make them more common in the future.
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I'm talking about graphical "bugs", something you rarely see in games nowadays.
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Jun 05, 2008, 07:48 AM // 07:48
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#17
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Quote:
Originally Posted by Alexandra-Sweet
I'm talking about graphical "bugs", something you rarely see in games nowadays.
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Thats because ppl make games for 3-4years before they release it so it would be "perfect" gw was Awesome Graphic game. at 2005 but in 3 years many things chance.
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